pencil.visu
Visualization routines.
Submodules
- pencil.visu.animate_interactive
- pencil.visu.animate_multislices
- pencil.visu.animate_slices
- pencil.visu.animate_slices_compareruns
- pencil.visu.animate_slices_maketomovie
- pencil.visu.box3d
- pencil.visu.example_run_pv_plotter
- pencil.visu.example_run_pv_volume_plotter
- pencil.visu.internal
- pencil.visu.lic
- pencil.visu.lic_internal
- pencil.visu.pv_plotter
- pencil.visu.pv_plotter_utils
- pencil.visu.pv_volume_plotter
- pencil.visu.rvid_box
Attributes
Functions
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Assemble a 2D animation from a 3D array. |
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read a list of 2D slice files, combine them, and assemble an animation. |
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read 2D slice files from two different runs |
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read 2D slice files and assemble an animation in a mpg movie. |
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read 2D slice files and assemble an animation. |
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Plotting a vector field in Line Integral Convolution style. |
Package Contents
- pencil.visu.pc_print
- pencil.visu.animate_interactive(data, t=None, dim_order=(0, 1, 2), fps=10.0, title=None, x_label='x', y_label='y', font_size=24, color_bar=0, colorbar_label=None, sloppy=True, fancy=False, range_min=None, range_max=None, extent=[-1, 1, -1, 1], shade=False, azdeg=0, altdeg=65, arrows_x=None, arrows_y=None, arrows_res_x=10, arrows_res_y=10, arrows_pivot='mid', arrows_width=0.002, arrows_scale=5, arrows_color='black', plot_arrows_grid=False, movie_file=None, bitrate=1800, keep_images=False, figsize=(8, 7), dpi=300, **kwimshow)
Assemble a 2D animation from a 3D array.
call signature:
- animate_interactive(data, t=None, dim_order=(0, 1, 2),
fps=10.0, title=None, x_label=’x’, y_label=’y’, font_size=24, color_bar=0, colorbar_label=None, sloppy=True, fancy=False, range_min=None, range_max=None, extent=[-1, 1, -1, 1], shade=False, azdeg=0, altdeg=65, arrows_x=None, arrows_y=None, arrows_res_x=10, arrows_res_y=10, arrows_pivot=’mid’, arrows_width=0.002, arrows_scale=5, arrows_color=’black’, plot_arrows_grid=False, movie_file=None, bitrate=1800, keep_images=False, figsize=(8, 7), dpi=300, **kwimshow)
Assemble a 2D animation from a 3D array. data has to be a 3D array of shape [nt, nx, ny] and who’s time index has the same dimension as t. The time index of data as well as its x and y indices can be changed via dim_order.
Keyword arguments:
- dim_order:
Ordering of the dimensions in the data array (t, x, y).
- fps:
Frames per second of the animation.
- title:
Title of the plot.
- x_label:
Label of the x-axis.
- y_label:
Label of the y-axis.
- font_size:
Font size of the title, x and y label. The size of the x- and y-ticks is 0.5*font_size and the colorbar ticks’ font size is 0.5*font_size.
- color_bar: [ 0 | 1 ]
Determines how the colorbar changes: (0 - no cahnge; 1 - adapt extreme values).
- colorbar_label:
Label of the color bar.
- sloppy: [ True | False ]
If True the update of the plot lags one frame behind. This speeds up the plotting.
- fancy: [ True | False ]
Use fancy font style.
- range_min, range_max:
Range of the colortable.
- extent: [ None | (left, right, bottom, top) ]
Limits for the axes (domain).
- shade: [ False | True ]
If True plot a shaded relief instead of the usual colormap. Note that with this option cmap has to be specified like cmap = plt.cm.hot instead of cmap = ‘hot’. Shading cannot be used with the color_bar = 0 option.
- azdeg, altdeg:
Azimuth and altitude of the light source for the shading.
- arrows_x:
Data containing the x-component of the arrows.
- arrows_y:
Data containing the y-component of the arrows.
- arrows_res_xY:
Plot every arrows_res_xY arrow in x and y.
- arrows_pivot: [ ‘tail’ | ‘middle’ | ‘tip’ ]
The part of the arrow that is used as pivot point.
- arrows_width:
Width of the arrows.
- arrows_scale:
Scaling of the arrows.
- arrows_color:
Color of the arrows.
- plot_arrows_grid: [ False | True ]
If ‘True’ the grid where the arrows are aligned to is shown.
- movie_file: [ None | string ]
The movie file where the animation should be saved to. If ‘None’ no movie file is written. Requires ‘ffmpeg’ to be installed.
- bitrate:
Bitrate of the movie file. Set to higher value for higher quality.
- keep_images: [ False | True ]
If ‘True’ the images for the movie creation are not deleted.
- figsize:
Size of the figure in inches.
- dpi:
Dots per inch of the frame.
- **kwimshow:
Remaining arguments are identical to those of pylab.imshow. Refer to that help.
- pencil.visu.animate_multislices(field=['uu1'], datadir='data/', proc=-1, extension='xz', format='native', tmin=0.0, tmax=1e+38, amin=0.0, amax=1.0, transform='plane[0]', oldfile=False, outfile='')
read a list of 2D slice files, combine them, and assemble an animation.
Options:
field — list of variables to slice datadir — path to data directory proc — an integer giving the processor to read a slice from extension — which plane of xy,xz,yz,Xz. for 2D this should be overwritten. format — endian. one of little, big, or native (default) tmin — start time tmax — end time amin — minimum value for image scaling amax — maximum value for image scaling transform — insert arbitrary numerical code to combine the slices outfile — if set, write the slice values in the text file
- pencil.visu.animate_slices_compareruns(field='uu1', datadir1='data/', datadir2='data/', proc=-1, extension='xz', format='native', tmin=0.0, tmax=1e+38, wait=0.0, amin=0.0, amax=1.0, transform='', oldfile=False, makemovie=False)
read 2D slice files from two different runs note that the runs must have same precision and sizes
Options:
field — which variable to slice datadir1 — path to data directory of first simulation datadir2 — path to data directory of second imulation proc — an integer giving the processor to read a slice from extension — which plane of xy,xz,yz,Xz. for 2D this should be overwritten. format — endian. one of little, big, or native (default) tmin — start time tmax — end time amin — minimum value for image scaling amax — maximum value for image scaling transform — insert arbitrary numerical code to modify the slice wait — pause in seconds between animation slices makemovie — assemble an animation if makemovie option is set
- pencil.visu.make_movie(field='uu1', datadir='data/', proc=-1, extension='xz', format='native', tmin=0.0, tmax=1e+38, amin=0.0, amax=1.0, transform='', oldfile=False, norm=None, save=None, figsize=(16, 4), fps=12)
read 2D slice files and assemble an animation in a mpg movie.
Quickly written from the example at http://matplotlib.sourceforge.net/faq/howto_faq.html
Options:
field — which variable to slice datadir— path to data directory proc — an integer giving the processor to read a slice from extension — which plane of xy,xz,yz,Xz. for 2D this should be overwritten. format — endian. one of little, big, or native (default) tmin — start time tmax — end time amin — minimum value for image scaling amax — maximum value for image scaling transform — insert arbitrary numerical code to modify the slice norm — scales calar data save — directory to save file figsize — tuple containing the size of the figure fps — Frames per seconds for the video
- pencil.visu.animate_slices(field='uu1', datadir='data/', proc=-1, extension='xz', format='native', tmin=0.0, tmax=1e+38, wait=0.0, amin=0.0, amax=1.0, transform='', oldfile=False)
read 2D slice files and assemble an animation.
Options:
field — which variable to slice datadir — path to data directory proc — an integer giving the processor to read a slice from extension — which plane of xy,xz,yz,Xz. for 2D this should be overwritten. format — endian. one of little, big, or native (default) tmin — start time tmax — end time amin — minimum value for image scaling amax — maximum value for image scaling transform — insert arbitrary numerical code to modify the slice wait — pause in seconds between animation slices
- pencil.visu.lic(vectorfield, filepath='.', filename='tmp', cmap='bone', kernellen=31, DPI=300, SIZE=(1024, 1024), PNG=True, EPS=False, PDF=False, FIG_BACKGROUND='white', DEBUG=True)
Plotting a vector field in Line Integral Convolution style.
- Parameters:
vectorfield – put vectorfield here, shape is: [Nx, Ny, 2]
filepath – where to store imapge
filename – image name
cmap – put colormap here
kernellen – ??? whats this good for?
DPI – set dpi
size – in inches